Kinect Skeleton, a Live Digital Visual Controller

Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way.

The results, piping control data in real-time to any visual, music, or other software, demonstrate your full body as input. We can look through our own eyes at another human being and be aware of how their skeleton is moving through space. Here, our computers no longer have to be in the dark about the same awareness.The video above transforms your skeleton into an OSC OpenSoundControl input for any software you want. Here’s what its creators say, to get you started — and some thoughts about how more open initiatives are transforming the landscape:Want to do 2D or 3D animation but you find it hard and time-consuming?Want to build games but the artwork is your bottleneck?

Fortunately we now have low-cost 3D cameras, thanks to Microsoft and PrimeSense.OSCeleton is basically a DIY motion capture system.It sends 3D tracked body skeletons trough the OSC protocol so you can build anything easily.

XBox Kinect OSCeleton from SenseBloom on Vimeo.

see http://sensebloom.com/ for more details