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FMOD music & sound effects system

November 22nd, 2008 by Garth

I have only just become aware of the FMOD music & sound effects system
designed for audio production for game engines where the audio is 3D. Looks to have some cool possibilities for sound installations - am downloading it right now to take a look.>

FMOD Designer provides access to FMOD Ex's advanced low-level features to sound designers, without the need for programming knowledge. This comprehensive sound design tool allows simple or complex sound events to be modeled and created by the sound designer. The capabilities would include such things as layering, effects, random behaviour, and stitching of sounds. The aim of this tool is to give control of the artistic direction of the audio to the sound designer - and not the programmer.

The sound designer may specify the in game audio within Designer and simply supply the programmer with assets and an event list to implement.

FMOD Designer and Sandbox is available for Windows (32bit) and Macintosh (Universal Binary).
Model Complex Events

The event editor screen allows for complex audio models, such as car engines, dynamic background ambience and crowd simulations to be created. These models may included multiple layers of samples, crossfading, property randomization and automated effects. 3D audio effects for simulating distance can be automatically attached to the FMOD Ex audio engine.

FMOD Designer also includes additional audition tools to help the sound designer preview their work.
Real Time Network Auditioning

Get the mix right the first time - by mixing directly on the target hardware! Tweak the mix at run-time by connecting Designer to your FMOD Ex application over a network.

 

 
Interactive Music System

FMOD's interactive music system allows a sound designer to create a music score full of musical variation and non-linear sequencing that connects easily to game state. Construct musical movements and link these movements with seamless or crossfaded transitions.

Add dynamic variation using layered audio pieces and one-shot style flourishes. Preserve musicality and synchronize music pieces to the beats you specify.
 
Wave Bank Management and Localization

Optimize your development time with Designer's ability to create and manage content for multiple target platforms and language markets within a single project.
Profiler

The FMOD Profiler allows a sound designer to connect to an FMOD Ex application via a network and monitor its resource usage. The Profiler will identify which DSP effects are active in the FMOD DSP network, and display the complete signal path from waveform through to the soundcard. The profiler can be used to monitor the overall CPU usage as well as the CPU usage of each DSP node.
 

 
Auditioning in 3D

FMOD Sandbox is an audition tool from Firelight Technologies and is intended for use with FMOD Designer. FMOD Sandbox provides sound designers with a virtual 3D space in which events can be auditioned. FMOD Sandbox makes auditioning 3D parameters such as distance and listener angle easy!

Posted in Experimental Electronic Music Performance, Interfaces, Research Projects, Sound Art | No Comments »

Switching on to the Tenori-on and the future sound of music – CNN.com

November 22nd, 2008 by Garth

CNN did an article on the Tenori-On recently Switching on to the Tenori-on and the future sound of music - CNN.com

I was rather please to see my Taxonomy of Interfaces for Electronic Music (TIEM) project cited as one of only three sites recommended for further reading. If you have not had a chance yet to check out TIEM, or in fact to register your interface in our database, please go over to The TIEM Site and take a look.

Posted in Experimental Electronic Music Performance, Interfaces, Research Projects | No Comments »

Bleep Labs » Thing-a-ma-kits!

November 22nd, 2008 by Garth
thingamagoo

thingamagoo

Bleep Labs » Thing-a-ma-kits!
Now noisy makers can assemble and modify their own light controlled analog noise friend!

Find a box and make your own analog junk monster or use our "stompbox" style enclosure.

All the sounds of Thingamagoop plus:
Triangle wave LEDacle with shape and speed control.
Second photocell patchable to modulator and photocell rate.
Square and Triangle wave output.
The satisfaction for making a noise monster with your own soldering iron!

Posted in Experimental Electronic Music Performance, Interfaces, Sound Art | No Comments »

Sensors

November 22nd, 2008 by Garth

Online course on Sensors, specifically:

  • Capacitive Proximity Sensor Target Considerations
  • Capacitive Proximity Sensors
  • Hall-Effect Sensor Application
  • Hall-Effect Sensors
  • Inductive Proximity Sensor Target Considerations
  • Inductive Proximity Sensors
  • Internal Circuits of a Capacitive Proximity Sensor
  • Internal Circuits of an Inductive Proximity Sensor
  • Maximum Proximity Sensor Switching Speed
  • Sensitivity Adjustments of a Capacitive Sensor
  • Sensor Hysteresis
  • Ultrasonic Sensors
  • and how to interface them.

    Posted in Interfaces, Research Projects | No Comments »

    Sparky « GOMI Style

    November 22nd, 2008 by Garth

    Sparky « GOMI Style
    The name Sparky is based on an acronym for “Self Portrait Artifact – Roving Chassis I” an awkward title for an art project begun in the early 90’s.  Since that time Sparky has evolved from an oversized RC toy with a couple of “baby monitor” video cameras into a fully web-enabled autonomous telepresence robot.  There have been many different versions over the years, using a wide range of technologies and solutions, but always with the same goal – to provide a platform for live video telepresence and remote autonomous roving.  Most of the gear required for this project is available off-the-shelf and much of what I used was already in my shop from previous projects –hopefully you will have some similar gear, but be prepared to improvise, dumpster dive or hit Craigslist for missing parts.

    Sparky uses Skype as the foundation for the video chat, as well as some custom software  (and source code) we provide for basic wheel-driving servo controls.  You can customize this code to add functionality to your robot - including more servos, gripper arms and sensors…  You are limited only by your imagination and ingenuity. 


    Gomi Style Presents Sparky, the DIY Video Chat Robot from Marque Cornblatt on Vimeo.

    Posted in Interfaces, Other Stuff, Research Projects | No Comments »

    Wheel Chair Art project

    November 22nd, 2008 by Garth

    YoungHyun Chung
     
    Digital Wheel Art - 2008
     
    "Digital Wheel Art is a rare and uplifting example of how the tools of technology and art can be combined in new ways to help unlock hidden creative talents, providing those with physical challenges, who are so often left behind, a dynamic and powerful new vehicle for self-expression." - Kathleen S. Wilson VP, Creative Director, Viacom Interactive Services

    Author
    YoungHyun Chung risknfun ~at ~ gmail.com

    Description
    Digital Wheel Art is an interactive system that helps individuals with disabilities express themselves in artistic ways. It also gives general audiences an opportunity to explore and rethink disabilities through art.

    Keywords
    Assistive Technology, New Media Art, Physical Computing, Nintendo Wii Remote, Art Therapy, Art Education

    User tests with 16-year-old boy


    Digital Wheel Art from YoungHyun Chung on Vimeo.

    User tests with 16-year-old boy who has pediatric movement disorders at the Elizabeth Seton Pediatric Center. He only could move his head to control his power wheelchair. same video in YouTube

    "Digital Wheel Art is the best example Ive seen in a long time of how technology can enable and empower personal and artistic expression. It proves, in a truly elegant and emotional way, that physical limitation need not be a barrier to creative expression." - Nancy Hechinger Adjunct Professor, New York University

    Personal Statement
    The idea of this Project began in the fall of 2005 when I saw the joy on the face of a young boy with severe physical impairment as he played a video tracking game “The Reach Project” presented by Marianne Petit. The game was designed to be able to play while remaining on the floor but at one point the boy suddenly stood up. A simple interactive video tracking technology encouraged kids to move their bodies and gave them a lot of joy. This is the reason why I took an assistive technology class the following semester. When I was seeking a project idea on assistive technology, I visited a high school for students with disabilities on Long Island. I met a boy who had cerebral palsy so he used a power wheelchair and showed a jerky movement but he was eager to take photographs. He was excited by all the words related to this such as camera, flash, Canon, Sony, album, taking a picture, etc. After much trial and error, I designed an adaptive digital camera interface by hacking a remote controller of a digital camera to make it possible to attach various switches which could be manipulated by head, foot, hand, or finger. It allows students with various disabilities to take photographs. I took the kid on a photography tour around the school and he took pictures of various objects such as his therapist, hallway, classrooms, and a picture on a wall. Then he stopped and took a picture of a board that had stars that children wrote their wishes on. He seemed to concentrate trying to take the best possible picture. He said to his therapist that he was getting closer to his own wishes to be a photographer. I can’t forget his huge smile.

    Audience
    Young people with physical challenges, Art therapist, General audience who want to experience disabilities

    Posted in Interfaces, Research Projects | No Comments »

    E.A.R. sonic boom San Francisco Speak and Spell – NMETV Latest Music Videos and Clips

    November 22nd, 2008 by Garth

    NME list a video of myself and Michael Atherton performing E.A.R. sonic boom San Francisco Speak and Spell - NMETV Latest Music Videos and Clips

    Posted in Experimental Electronic Music Performance, Interfaces, Research Projects, Sound Art | No Comments »

    Sync – Audio Research :

    November 22nd, 2008 by Garth

    Garth performing from the WACOM

    We recently did an Interview with Ric Holland from Wacom Australia, discussing out music and the use of experimental interfaces for realtime electronic music performance. You can see the interview and some pictures HERE

    Garth and Michael in the VIPRE Studio

    Posted in Experimental Electronic Music Performance | No Comments »

    Scratch Input and Low-Cost Multi-spectral material sensor

    November 14th, 2008 by Garth

    Procrastineering - Project blog for Johnny Chung Lee: Scratch Input and Low-Cost Multi-spectral material sensor
    Scratch Input and Low-Cost Multi-spectral material sensor
    Chris Harrison, a PhD Student at my old program at CMU, presented a couple projects of his at UIST 2008 that I really really like. The first is his "Scratch Input" device. The basic idea is that if you place a senstive microphone on the bottom of a mobile device. Any large, hard surface you put it down on can now be used as an input gesture surface. A variety of gestures can be distinctly and reliably detected with some simple machine learning. Video academic below include a nice demo where he turns his entire wall into an MP3 player controller:

    Posted in Experimental Electronic Music Performance, Interfaces, Research Projects, Sound Art | No Comments »

    Optical sensors, Light Sensor, Photo-Detection

    November 13th, 2008 by Garth

    EDUCYPEDIA has a very helpful archive of sensor information including Optical sensors, Light Sensor, Photo-Detection - well worth a look

    Posted in Experimental Electronic Music Performance, Interfaces, Research Projects, Sound Art | No Comments »

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